A project to redesign the classic tale of Robin Hood using the 2 environments, Sherwood Forest and Nottingham Castle, and the 4 main characters: Robin Hood, Maid Marion, The Sheriff, and Prince John. In my redesign of Robin Hood, Prince John, an anthropomorphic raven, dark alchemist, uses his alchemy to take control of all the civilization’s fire and stores it within Sherwood Forest, his own personal vault. His greed causes the planet’s environment into an arctic tundra, and its civilians must barter and trade their little remaining fire as currency to survive the cold conditions. Robin Hood and his friendly healer, Maid Marion, help in stealing the fire to give back to the surrounding poor tribes. In order to protect his fire from future theft, Prince John creates The Sheriff, a being made from alchemy who can shape-shift and possesses immeasurable strength.
Daughter Of Necessity
A book cover and ebook loading screen animation made for the story Daughter of Necessity by Marie Brennan. The story is a retelling of a classic tale of the story of the Odyssey from the perspective of Penelope, Odysseus’ wife. In this story, Penelope has the power to control the future and fate itself with the funeral shroud she weaves every day. However, she cannot control this power, and only until she completes the shroud does she realize the future she weaves.
Character Development: Cassidy Windover
Character development for an original character named Cassidy Windover, an ostracized, wealthy Victorian socialite who was sold into prostitution by her family but escapes due to an unlikely friend she makes in the brothel she works at who loves gardening. After her escape, she tends to her gardens in loving memory of her friend that helped her escape a life of servitude.
Character Development: Agatha
Character development for an boss character named Agatha intended for a mature video game audience.
Jungle Environment Design
A series of concept thumbnailing, color roughs, and finished concept painting of a humid jungle environment.
A series of concept thumbnailing, color roughs, and finished concept painting of a European Village.
An editorial illustration and looping animation based off a the quote “music is an explosive expression of humanity and life” by Billy Joel. The focus of this project was to convey the serenity and surreal nature that music brings to people through color, motion, and composition.
Tyrant Music Video
Concept development for a music video based on the song “Tyrant” by Columbian dream-pop singer Kali Uchis. Shows stages from ideation, mood boards, storyboards, and style frames.
A narrative illustration based off of the climax of the book Sabriel by Garth Nix. The main character, Sabriel, is stuck in the void between life and death where she is unable to move in the real world while her companions, her servant and cat, must wait for their return while the Skeleton King, Kerrigor, intends to hunt them down.
A book cover and ebook loading screen animation made for the story The Volt by Andrew Wilkenson. The story focuses on a volt of vultures that brings chaos and dismay to those they visit. The focus of this project was to convey the drama, spookiness, and power that these vultures possess.
Abandoned Temple Environment Design
A series of concept thumbnailing, color roughs, and finished concept painting of a magical, abandoned temple.
Aesop Fable: The Stag at the Pool
Narrative illustration based off of the Aesop Fable The Stag at the Pool.